Core Rulebook
Effective 17 June 2026.
- p. 4
- p. 5
- Setup
- Build an Army, a Command Hand, and a Battle Deck
- Defeating Upgrade Card Miniatures and Discarding Upgrade Cards
- Dual-Sided Upgrade Cards
- Force Upgrade Cards
- Secret Information
- Determine Blue Player
- Building a Mission
- Empty Decks
- Resolve Setup Effects
- Deploy in Prepared Positions
- Objective Tokens
- Winning the Game
- p. 21
- Parts of a Round
- The Command Phase
- Parts of the Command Phase
- Resolving Command Card Effects
- Other Ways to Issue Orders
- The Activation Phase
- Parts of the Activation Phase
- Parts of a Unit's Activation
- Unit Cohesion
- Commanders and Checking for Panic
- Null (icon)
- Deploying Units
- Leaving the Battlefield
- Non-Standard Moves
- Miniatures Physically Interfering with Movement
- Moving Through Miniatures
- Abilities That Provide Moves
- Melee
- Attack
- Attack Timing
- Line of Sight
- Backup
- Attacking in Melee
- Canceling Results
- Upgrading and Downgrading Dice
- Removing Miniatures in Melee
- Effects That Deal or Assign Wounds
- The End Phase
- Parts of the End Phase
- p. 63
- p. 65