Repair X: Capacity Y
When a unit uses the Repair X: Capacity Y Card or Free Card action, choose an allied Droid Trooper or Vehicle unit within 1 and LOS and place 1 Wound token on the card that has the Repair X: Capacity Y keyword. Remove a total of up to 1 Wound, Ion, and/or Vehicle Damage tokens from the chosen unit or Restore up to X miniatures to that unit. This ability cannot be used if the card that has the Repair X: Capacity Y keyword has a number of Wound tokens on it equal to or exceeding Y.
Wound tokens on cards are not considered to be on units and do not count toward a unit’s Wound Threshold, nor can they be removed by abilities that remove Wound tokens from units.
A unit that has multiple Repair X: Capacity Y actions treats each keyword as a separate action, and can use each action once during its Activation, even if the unit has access to mutiple identical actions from different sources.
Restore
Some abilities, such as the Treat and Repair keywords or certain card effects, allow a player to Restore miniatures to allied units. To Restore a miniature to a unit, that unit must have had 1 or more miniatures defeated that Round. Choose a miniature that was defeated during the current Round and place that miniature on the battlefield in Cohesion with its unit leader. Then, give that miniature a number of Wound tokens equal to 1 less than the Wound threshold indicated on its Upgrade Card or Unit Card.